lockCamera([string character])
Locks the camera on a particular character, causing the map to scroll as the character moves around. Useful for "follow mode". To disable again, simply call lockCamera() or lockCamera("")
local qiso = require "plugin.qisoengine"
qiso.setAssetsFolder("assets")
qiso.loadTiledMap("sample-tilemap")
-- Load a spritemap for use as a character. Sequences must be given compass names, like this...
local playerMap = graphics.newImageSheet(qiso.getAssetsFolder() .. "/dummy.png", { width = 256, height = 512, numFrames = 64, border = 0 })
local playerSprites = {
{ name = 'standing-north', frames = { 25 } },
{ name = 'standing-north-east', frames = { 17 } },
{ name = 'standing-east', frames = { 9 } },
{ name = 'standing-south-east', frames = { 1 } },
{ name = 'standing-south', frames = { 57 } },
{ name = 'standing-south-west', frames = { 49 } },
{ name = 'standing-west', frames = { 41 } },
{ name = 'standing-north-west', frames = { 33 } },
{ name = 'walking-north', frames = { 25, 26, 27, 28, 29, 30, 31, 32 }, time = 750, loopCount = 0, loopDirection = 'forward' },
{ name = 'walking-north-east', frames = { 17, 18, 19, 20, 21, 22, 23, 24 }, time = 750, loopCount = 0, loopDirection = 'forward' },
{ name = 'walking-east', frames = { 9, 10, 11, 12, 13, 14, 15, 16 }, time = 750, loopCount = 0, loopDirection = 'forward' },
{ name = 'walking-south-east', frames = { 1, 2, 3, 4, 5, 6, 7, 8 }, time = 750, loopCount = 0, loopDirection = 'forward' },
{ name = 'walking-south', frames = { 57, 58, 59, 60, 61, 62, 63, 64 }, time = 750, loopCount = 0, loopDirection = 'forward' },
{ name = 'walking-south-west', frames = { 49, 50, 51, 52, 53, 54, 55, 56 }, time = 750, loopCount = 0, loopDirection = 'forward' },
{ name = 'walking-west', frames = { 41, 42, 43, 44, 45, 46, 47, 48 }, time = 750, loopCount = 0, loopDirection = 'forward' },
{ name = 'walking-north-west', frames = { 33, 34, 35, 36, 37, 38, 39, 40 }, time = 750, loopCount = 0, loopDirection = 'forward' }
}
-- Add a character at tile 6x8 using the dummy spritemap, and then focus the camera on that tile.
qiso.addCharacter("Player", playerMap, playerSprites, "standing", 6, 8)
-- Lock the camera to the character
qiso.lockCamera("Player")
-- Create an open/close door animation as the character passes through those tiles.
qiso.replaceOnEnter(45, 61)
qiso.replaceOnEnter(46, 62)
qiso.replaceOnEnter(47, 63)
qiso.replaceOnEnter(48, 64)
qiso.replaceOnLeave(61, 45, "once")
qiso.replaceOnLeave(62, 46, "once")
qiso.replaceOnLeave(63, 47, "once")
qiso.replaceOnLeave(64, 48, "once")
-- Enable the main Qiso loop to render/update our world
qiso.activate()
-- Walk the player to the tapped tile
function tapTile(event)
-- Get the tile located where the screen was tapped. If there is no tile here, getTile returns nil.
local tile = qiso.getTile(event.x, event.y)
if(tile ~= nil) then
-- path-find to the tapped location, using the walking sequences defined above.
qiso.moveCharacter("Player", tile.x, tile.y, "walking", 1000)
end
end
-- Do something when the screen is tapped
Runtime:addEventListener('tap', tapTile)