Qiso Engine
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Rendering Function Reference
Rendering
Controls the actual rendering of your world.
Function Reference
Controls
Camera Movement
cameraFollows()
enableCameraPan()
getCameraPanRange()
goTo()
lockCamera()
releaseCameraPanRange()
setCameraPanRange()
Camera Zoom
enablePinchZoom()
getMaxZoomLevel()
getMinZoomLevel()
getZoomLevel()
setMaxZoomLevel()
setMinZoomLevel()
setZoomLevel()
Data
Character handling
addCharacter()
getCharacterData()
moveCharacter()
putCharacter()
stopCharacter()
Map handling
addToTile()
getMapData()
getTileData()
loadTiledMap()
recordNewLayer()
removeFromTile()
replaceInTile()
replaceOnEnter()
replaceOnLeave()
setMapData()
setTileAltitude()
setTileData()
Assets
getAssetsFolder()
setAssetsFolder()
Pathfinding
determineDirection()
disablePath()
enablePath()
findRoute()
movementQueue()
oppositeDirection()
pathfindingMode()
populateRoute()
Graphics
Rendering
clearGraphics()
drawTile()
hideLayerOnEnter()
hideLayerTileOnEnter()
keepCharactersAboveLayer()
keepLayerAboveCharacters()
offsetSpriteFromAltitude()
opacityLayer()
opacityLayerOnEnter()
renderMap()
setParentGroup()
showLayerOnEnter()
showLayerTileOnEnter()
spriteTapEvent()
Main
Control
activate()
deactivate()
Maths
Conversions
cartesianToIsometric()
cartesianToTile()
getTile()
isometricToCartesian()
isometricToScreen()
isometricToTile()
screenToIsometric()
tileToCartesian()
tileToIsometric()