replaceOnLeave() Function Reference

replaceOnLeave(integer frame, integer replacement[, string mode[, string character] ])

Triggers a frame to be replaced with another when any, or a specific, character leaves the container tile.

The optional character string should be the reference name of a character. If the replacement is to happen for any character, leave this parameter out.

Mode should be "once" or "always" and defaults to "always" which means the switch will trigger every time an applicable character leaves the tile, where "once" means the trigger will only happen when the last character leaves. This mode prevents for example doors from closing before all characters have passed through.


	local qiso = require "plugin.qisoengine"
	qiso.setAssetsFolder("assets")
	qiso.loadTiledMap("sample-tilemap")

	-- Load a spritemap for use as a character. Sequences must be given compass names, like this...
	local playerMap = graphics.newImageSheet(qiso.getAssetsFolder() .. "/dummy.png", { width = 256, height = 512, numFrames = 64, border = 0 })
	local playerSprites = {
		{ name = 'standing-north', frames = { 25 } },
		{ name = 'standing-north-east', frames = { 17 } },
		{ name = 'standing-east', frames = { 9 } },
		{ name = 'standing-south-east', frames = { 1 } },
		{ name = 'standing-south', frames = { 57 } },
		{ name = 'standing-south-west', frames = { 49 } },
		{ name = 'standing-west', frames = { 41 } },
		{ name = 'standing-north-west', frames = { 33 } },

		{ name = 'walking-north', frames = { 25, 26, 27, 28, 29, 30, 31, 32 }, time = 750, loopCount = 0, loopDirection = 'forward' },
		{ name = 'walking-north-east', frames = { 17, 18, 19, 20, 21, 22, 23, 24 }, time = 750, loopCount = 0, loopDirection = 'forward' },
		{ name = 'walking-east', frames = { 9, 10, 11, 12, 13, 14, 15, 16 }, time = 750, loopCount = 0, loopDirection = 'forward' },
		{ name = 'walking-south-east', frames = { 1, 2, 3, 4, 5, 6, 7, 8 }, time = 750, loopCount = 0, loopDirection = 'forward' },
		{ name = 'walking-south', frames = { 57, 58, 59, 60, 61, 62, 63, 64 }, time = 750, loopCount = 0, loopDirection = 'forward' },
		{ name = 'walking-south-west', frames = { 49, 50, 51, 52, 53, 54, 55, 56 }, time = 750, loopCount = 0, loopDirection = 'forward' },
		{ name = 'walking-west', frames = { 41, 42, 43, 44, 45, 46, 47, 48 }, time = 750, loopCount = 0, loopDirection = 'forward' },
		{ name = 'walking-north-west', frames = { 33, 34, 35, 36, 37, 38, 39, 40 }, time = 750, loopCount = 0, loopDirection = 'forward' }
	}

	-- Add a character at tile 6x8 using the dummy spritemap, and then focus the camera on that tile.
	qiso.addCharacter("Player", playerMap, playerSprites, "standing", 6, 8)
	qiso.goTo(6, 8)

	-- Create an open/close door animation as the character passes through those tiles.
	qiso.replaceOnEnter(45, 61)
	qiso.replaceOnEnter(46, 62)
	qiso.replaceOnEnter(47, 63)
	qiso.replaceOnEnter(48, 64)

	qiso.replaceOnLeave(61, 45, "once")
	qiso.replaceOnLeave(62, 46, "once")
	qiso.replaceOnLeave(63, 47, "once")
	qiso.replaceOnLeave(64, 48, "once")

	-- Enable camera panning when the screen is dragged
	qiso.enableCameraPan()

	-- Enable the main Qiso loop to render/update our world
	qiso.activate()

	-- Walk the player to the tapped tile
	function tapTile(event)
		-- Get the tile located where the screen was tapped. If there is no tile here, getTile returns nil.
		local tile = qiso.getTile(event.x, event.y)

		if(tile ~= nil) then
			-- path-find to the tapped location, using the walking sequences defined above.
			qiso.moveCharacter("Player", tile.x, tile.y, "walking", 1000)
		end
	end

	-- Do something when the screen is tapped
	Runtime:addEventListener('tap', tapTile)